Your goal is to work together with your friends to escape, but along the way, strange anomalies, alien lifeforms, and an increasing loss of your grip on reality will hamper your progress. With multiple endings and each run being procedurally generated, Distrust is an exercise in teamwork and basic survival skills that's perfect if you prefer a more slower-paced horror game to play.
If zombie-killing catharsis is what you're after then this six-player zombie slaughtering fps from Tripwire Interactive is what you need. Killing Floor 2 has you facing off against wave after wave of mutants, zombies, and other huge lumbering monsters with just one goal, survive. With unique classes to choose from, perks, and a plethora of weapons at your disposal you and your friends should be able to make short work of any mutations that come your way.
Plus with its 12 players Versus Survival mode, there's plenty of multiplayer monster mayhem to be had. There's something about the Arctic Circle that makes its snow-covered landscape seem both alien and incredibly isolating. The team behind Dread Hunger has managed to make that horrifying feeling of being stuck without any rescue on the 7th continent a reality with Dread Hunger. This eight-player survival horror game has you stranded on a ship that's blocked in by ice.
Players have to find coal to burn in the engine to get the boat moving again but within your party are two traitors that can use dark powers to call on snowstorms and strange creatures to impede your progress. With roles changing around after every round, you never know who you can trust in Dread Hunger. If you find the forest at night a frightening place to be then Sign of Silence is worth considering. This four-player survival co-op game is set in the monster-infested outskirts of the tiny town of Danville and fresh off of a car crash, you and your friends have to survive and escape the town by any means.
In your way are a number of hostile cultists and nightmarish monsters spread out across a rather large map. With multiple options for escape and secrets to uncover about what went down in this isolated town, Sign of Silence is an adventure in terror that you can take on yourself or with friends. Strap on your pith helmet and switch on your headlamps because it's time to go tomb raiding, no not like that.
Although it's not just one Mummy you're taking down, it's a whole crew. Similar to Phasmophobia, Forewarned uses the same mechanics and ideas but with a few more interesting tweaks to the familiar ghost hunting team formula. You and your friends are still exploring procedurally generated tombs and tunnels to find evidence of what you're up against with gear that can be unlocked over time, but the curveball comes in the form of traps that can kill you, treasure to loot, and a fun "Mummy mode" for players that get murdered by whatever shambling bandaged corpse you get paired up against.
Although a little rough around the edges, this Early Access gem has a lot of great ideas and plenty of room left to grow, so it's one to watch at least. Set inside a haunted funeral parlor, the goal of Pacify is to subdue a monster by burning dolls in a furnace in order to escape alive. Despite its rocky start in , Bigfoot by CyberLight Game Studio has just exploded back onto the Indie Horror scene lately with a fresh new look.
This Early Access four-player co-op survival horror game where you chase down Bigfoot is tense, filled with great Cryptid hunting mechanics, and offers a pretty solid challenge for a group of friends. Gameplay is taught with terror as you're tasked with taking down the infamous upright ape. The map is set in a dense, utterly massive backwood forest area that makes you question every shadow and jump at every twig snap as you set up traps and cameras in order to catch this mysterious beast.
With almost 20 unique bosses and six platforming levels for the duo to conquer, it'll take all the skill players have to overcome Studio MDHR's masterpiece. Those feeling a bit nostalgic may find themselves right at home in Scott Pilgrim Vs. This video game tie-in to the movie was re-released on digital storefronts in January Up to four friends can band together with couch co-op or online play and takedown Ramona's Seven Evil Exes.
There are multiplayer games as sporadic as Monopoly. The classic board game is brought to life in Ubisoft's digital release. Up to six players can embark on a journey to see who can bankrupt the others first. It's sure to be as funny for some as it is frustrating for others.
Few games are as accessible or enjoyable as UNO. This adaptation of the famous card game will pit players against one another in a race to empty their hands of cards. It can be enjoyed both online and in-person with personalized house rules to vary up the gameplay. The game even has a few unique decks that change how the game runs, such as the UNO Flip deck! Few indie games have had the staying power of Castle Crashers. Originally released in , this indie hack-and-slash game created by The Behemoth became loved for its high replay value, RPG elements, comedic tone, and a large list of unlockable characters, weapons, and pets.
It's a game anyone can enjoy even over a decade after its release. Share Share Tweet Email. Tai Hofmann Articles Published. Especially when the snow starts to fall. Time ticks ever onward and winter is always just around the corner, bringing harsh production penalties along with rat plagues, blizzards and earthquakes. Even so, the slow pace and relative simplicity of Northgard make it an easy strategy game to get into - if not to excel at.
You probably won't meet your viking foes until you're fifteen minutes into a match, and it'll be longer still before you start poking at their territory. If you even want to. Amass enough fame, wealth or knowledge and it won't matter how many angry Norsemen are at your gates.
That gives multiplayer matches a dynamic that goes beyond the one-note destruction of other RTSeses, where the leading player tries to distract everyone from their imminent victory. Just some regular humans here, nothing to look at.
Nope, no giant robots equipped with jetpacks, magnets and retractable legs playing basketball. I don't know what you're talking about. You'll need to assemble four friends for Regular Human Basketball to work properly, but if you can manage that you're in for a treat. It's just like normal basketball, except each team controls a mech by frantically running around inside it to reach the controls.
It's difficult enough when you're on your own, but coordinating with a teammate who has a VERY different idea about 'appropriate times to activate the jetpack' can be a nightmare. A hilarious nightmare, but a nightmare nonetheless. Ships can take half a day or more to reach their destination, so strap in for a few weeks of excitement, exasperation and despair. You make simple decisions with the stars you capture, devoting them to produce money, ships or research.
Everyone goes home covered in the icky filament of betrayal. Towerfall Ascension is my favourite local-multiplayer game. It goes up to four players, and its best mode is its simplest: last archer standing wins. Ascension tells engrossing stories with just three verbs - dodging, jumping and shooting. It only takes a single arrow to take out a player, but a well timed dash can let them safely pluck the offending projectile out of the air.
Hearthstone's a competitive card game that's just the right levels of accessible. Based off Blizzard's beefy back-catalogue, you'll throw down Warcraft-themed cards at opponents in the hopes of destroying their health bars.
Yes, there's a fair amount of money to be spent if you want all the strongest cards; but honestly, it's one of the rare breeds of CCG which remains so simple yet caters for big-brain-plays of the highest order. And for that reason, I wouldn't write it off just because of its microtransaction fast-track.
Counter-Strike: Global Offensive is the culmination of 14 years of development to a genre-defining team shooter. Five terrorists want to arm a bomb, or defend a hostage.
Five counter-terrorists want to stop them. You know how CounterStrike works, right? The same can be said for any game with the same round structure, but the simplicity of Counter-Strike elevates that dynamic. The basics of Rainbow Six Siege will sound familiar: one team has to plant a bomb or pry a hostage away from the other.
It diverges from Counter-Strike with its classes, which all bring different abilities to bear on levels with destructible walls and floors. The team playing offense needs to carefully plan their attack, breaching rooms from multiple angles simultaneously. When you swing through a window at the same time as your friends detonate their C4 on the opposite wall, you can almost convince yourself you should be in the actual SAS.
Apex Legends is a blisteringly fast-paced battle royale game , where different characters face-off to determine that they're the top survivor.
And this is what sets it apart from the competition, really, as each character has three abilities to turn the tides of battle, as opposed to, well, none in other games. I'm a big fan of Pathfinder, a robot with a grappling hook that lets you close the gap, or escape from an enemy's clutches.
It also lets you build up some sweet momentum so you can swing into the air, drop onto a ramp, and pull off a sweet, sweet slide. Again, that's something else Apex nails - a good slide animation. An average game of Plunkbat consists of minutes of uneventful wandering, then being shot in the back of the head by someone you never had a chance of spotting.
Well, maybe not specifically in those matches - but the frequency of failure is part of what makes success so thrilling. Tension escalates alongside heart-rates as the blue zone creeps in, until just a handful of players are hemmed together in the final minutes of a round. The holy grail of RTS design, and not for no reason.
It's a slick, polished to perfection unit-bosser that hasn't been bettered in the X years since it came out. Gosh, it's hard though. At least, if you want to compete on the ladder: that direction involves research, timing memorisation and a faster clicking finger than a snapping mouse trap.
Playing with friends lets you be a little more goofy. Sometimes it's nice not to have to worry about zerg rushes because you know your mate always plumps for Hydralisks. It's another one where playstyles lead to identities. I play a particular brand of Protoss, because I'm a prick who loves the idea of kicking ass with all their fiddly units when really I'm more cut out for Siege tanks and marines.
Ahh, Among Us. A social deduction game where players prepare a spaceship for departure, but one or two only pretend to do so; because they are secretly out for blood. I'm terrible at Among Us, mainly because I'm awful at lying, but also because I dislike confrontation. But I can see the appeal of calling emergency meetings to discuss why there's a corpse in the engine room, or slitting someone's throat and blaming your friend for it.
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