According to the press release, the new patch will improve the performance and stability of the multiplayer game, improves the stability of the single player campaign game, improves the AI in the single player game, improves the building of stockades and keeps as well as improving their 3D world rendering.
IN addition to these system upgrades, the new patch also promises to fix outright the catapult animation problems, the minor siege weapon and castle defense issues, the time crash advancement issues, the use of prisons, the Rage II and Riva texture corruption issues.
Finally, the F4 camera should now be more stable. Sadly, although this patch promises to fix a lot of different problems with the game, we here at IGNPC are still having loads of problems getting the game to work properly.
As soon as we get it up and running, we'll have a review up directly. To download the patch, simply click here. Many of the characters in the original movie make an appearance and the dialogues and plot are well written, as I said, following the events of the movie. This makes this game a must play for fans of the movie, even in spite of the rather mediocre production value, when all is said and done.
I can accept that all the soldiers in an individual unit look the same. It helps to differentiate them from other units. But none of the cool armors that you spent all that time building and distributing are even apparent on the battlefield.
That's less important for your own troops but it really matters whether the enemy cavalry are dressed in padded tunics or chainmail. And there's no way to tell. There's also an upper limit of soldiers on the battlefield at once, so one soldier in the 3D display may represent 3 or 4 actual soldiers. I really wanted to see those big battles, but the game even jerks a little in the mid-sized battles.
Things aren't much better when it comes to terrain. The pre-release hype mentioned that every mile of Scotland and northern England had been accurately mapped out when in fact, it's very hard to tell one clan territory from another from the 3D view. As a result, there are very few chances to use terrain to your advantage.
Most of the fights take place out in a wide-open space--even when you're sacking a town. There are some stunning variations when it comes to weather and time of day. The snow and storm textures in particular are amazing. But the fights themselves are very shallow. Despite the inclusion of controls for formation, most combats degenerate into one massive clump of friendly and enemy units killing each other.
There's no finesse here and even if you try some sophisticated maneuvering, the computer player will invariably mush all his troops together and come at you.
While this may be historically accurate, it's boring as hell after your first dozen battles. I feel that the combat system has so much potential but it's impossible to actually try anything fancy here.
There are so many genuinely impressive options for controlling your army but in the end, formation and tactics are just incidental to the outcome of the fight. Equally bad is the fact that you can't set the opening formation for your troops.
The computer just plunks them down in lines. Why the hell are my longspear carriers in the back! What's the point? There are a lot of troops in the game and that's where your decisions really pay off. Knowing which weapons work best against other weapons is the key to winning battles.
Keep in mind though that you'll be facing two opponents--Scots and English. Each group has unique weapons. Scots have exclusive use of the claymore, long spear good against cavalry , broad axes, short bows and clubs. They're not so much about using the cavalry themselves. Most Scottish horses eventually wind up on the dinner table. The English have the big advantage here. They also get great swords, pikes, longbows and crossbows. While there's a lot of variety to the menu, it takes forever for your armorers to "discover" new weapon types.
You'll be clubbing it up for a while, my friend. Soldiers aren't the only guys you can move around the map though. Your Leaders are very important. Without a leader, an army can only do three things--move, garrison and guard. To initiate attacks, raids or ambushes you'll need to assign a leader to your forces. As an added bonus, most leaders are real head bashers and can take on their share of enemy forces. Certainly, the pandemic drove the adoption of telemedicine at a rate that would have been implausible to believe just 12 months ago.
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